AI Insights · Timothy · April 2022
Top 5 Superhero Games on Android in France for Q1 2022
Discover the performance of the top 5 superhero games on Android in France for the first quarter of 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 superhero games on Android in France showcased various trends in downloads, revenue, and active users based on data from Sensor Tower. Here’s a detailed look at each game’s performance.
Spider Hero Man Spider Games by Maxxido Games saw a significant increase in weekly downloads at the beginning of the quarter, peaking at approximately 16.4K in mid-January. However, downloads steadily declined to around 6.1K by the end of March. Weekly active users showed consistent growth, starting at 14.5K in late December and reaching 44.1K by the end of the quarter. The game's revenue was minimal, with a brief peak at $82 in early January.
Spider Rope Hero Man Gangster Crime City Battle from Pixels Life experienced a peak in weekly downloads at 21K in early January, followed by a gradual decline to 2.2K by the end of March. Active users followed a similar pattern, starting at 10.5K in late December and decreasing to 9.3K by the end of the quarter. Revenue peaked at $40 in mid-January before dropping to zero.
Spider Hero Man: Stickman Game by Gaming Legends had a fluctuating download trend, reaching a high of 15.5K in late February. Active users also varied, peaking at 11.9K at the end of February before falling to 8.4K by the end of March. Revenue showed minor peaks, with the highest being $98 in early February.
Spider Hero : Rope Hero Games from The Cyborg Games saw its highest downloads at 18.8K in late December, followed by a decline to 9.7K by the end of March. Active users peaked at 39.6K in mid-March. Revenue reached a high of $81 in mid-January but remained inconsistent throughout the quarter.
Web Master 3D: Superhero Games by TapNation had its highest downloads at 16.1K in late December, with a decline to 5.3K by the end of March. Active users started at 31.6K and gradually decreased to 17.5K by the end of the quarter. Revenue data was not available.
For more insights on app performance metrics, visit Sensor Tower.